Posted by5 years ago
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Edit 2:New release for vanilla AE: BYOS v1.02. You don't need the patch for this. Vanilla AE Scrap is still unpatched. I'll release a new version of this if v1.02 fixes the issues
Edit:The Chain and Charge lasers (including the vulcan) seem to be missing form all versions. I've added a patch for the vanilla AE version:download patch 1.01.
Simply load it after BYOS or BYOS unlimited scrap. A new category should appear in the 'laser' menue. A patch for CE/CE infinite will follow soon.
Simply load it after BYOS or BYOS unlimited scrap. A new category should appear in the 'laser' menue. A patch for CE/CE infinite will follow soon.
This mod strips all ships of their crew and equipment and lets you buy all items in the game on the first beacon. If you want to challenge yourself by using a unique strategy that requires a specific set of startig equipment or just want to mess around with your dream equipment right from the start, this is the mod for you.
There are 3 versions of this mod: Vanilla AE, CE and CE infinite, each with a limited (350 scrap) or unlimited scrap version. BYOS CE is fully compatible with Captains edition, BYOS CE infinite with Captains Edition with Infinite Addon.
Screenshots:
Hangar
Hangar
Changes since the last update:
- Compatible with CE and CE infintie
- All ships are now available
- First attempt at balancing the prices
- Starting budget raised from 250 to 350Mar 30, 2018 Peppermint Magazine also has a wrap dress in its free pattern collection – although do dresses that close with a buttons count as wrap dresses or shirt dresses? Helen, April 12, 2018 Reply. Great suggestions! Helen, April 12, 2018. The FREE pattern for this wrap dress with straps is for a classic cocktail dress with tucks on the waistline and a wrapped skirt. This pattern is available in European sizes 44-50 (US sizes 12-20). I found this pattern in the Russian website porivan.ru. The seam allowances are NOT included in the pattern. When cutting the pattern add 1/2″. Show off your body with these figure-flattering wrap skirt patterns and DIY wrap dresses! These free wrap skirt tutorials are great for warm spring weather. Accentuate your curves by creating an elegant wrap skirt or dress that's comfortable, casual, and stylish.Download and print the pattern, piece together then trace the pattern pieces and cut out( go down and watch videos to know exactly). Re-measure the neck, shoulders, chest, waist, hips and the length of the sewing pattern to match your body, making sure you have finished before cutting on the fabric.
- the ton-of-scrap versions now have a menu item that lets you add more scrap
Download Vanilla AE:
Captains Edition:
BYOS CE v1.0
BYOS CE unlimited scrap v1.0
BYOS CE v1.0
BYOS CE unlimited scrap v1.0
Captains Edition with Infinite Addon:
BYOS CE Infinite Addon v1.0
BYOS CE Infinite Addon unlimited scrap v1.0
BYOS CE Infinite Addon v1.0
BYOS CE Infinite Addon unlimited scrap v1.0
You can install the mod with Slipstream Mod Manager v1.4.
BYOS CE infinite adds an augment 'BYOS Shop Licence' that allows you to access the shop. Please sell this item at the fist store, or else you will get prompted after every deep space jump to enter the shop again.
It should work fine with CE endless loot, but you won't be able to buy the modified items at the BYOS shop.
Special thanks to:
Unlimited Power Palpatine
- /u/Ymir_from_Saturn for inspiring this mod
- /u/Ymir_from_Saturn,/u/OffColorCommentary,/u/Alterrea and /u/brandon1810 for helping me with the balancing
- /u/bassgoonist and /u/pHorniCaiTe for helping me fix some bugs
Hope you like it.
Change log:
v1.0 -First balancing
-Captain's Edition support
-Captain's Edition infinite support
-All Ships have been stripped an can now be used in this mod
-Starting budget raised from 250 to 350
-new 'add 500 scrap' button in the ton-of-scrap version
-Bug fixing
v1.0 -First balancing
-Captain's Edition support
-Captain's Edition infinite support
-All Ships have been stripped an can now be used in this mod
-Starting budget raised from 250 to 350
-new 'add 500 scrap' button in the ton-of-scrap version
-Bug fixing
v0.20
-All type A and B ships have been stripped and can now be used in this mod
-The Player no longer starts in the Crystal Homeworlds, but a Civilian Sector
-The link to the Crystal Homeworlds has been deactivated. You now unlock the Crystal ship at that point in the quest chain or if you reach the beacon with a crystal crew member.
-The Crystal Homeworlds are now a normal sector that can appear after sector 4
-Added the possibility to buy missiles and drone parts in stacks of 5.
-Fixed a bug where the defense drone menue was not displayed correctly (Thanks bassgoonist)
-All type A and B ships have been stripped and can now be used in this mod
-The Player no longer starts in the Crystal Homeworlds, but a Civilian Sector
-The link to the Crystal Homeworlds has been deactivated. You now unlock the Crystal ship at that point in the quest chain or if you reach the beacon with a crystal crew member.
-The Crystal Homeworlds are now a normal sector that can appear after sector 4
-Added the possibility to buy missiles and drone parts in stacks of 5.
-Fixed a bug where the defense drone menue was not displayed correctly (Thanks bassgoonist)
v0.10 EARLY TESTING
-Added all vanilla and AE Weapons, Drones, Augments and Crew.
-The Mod should now be somewhat playable. The Player starts in an easy Crystal Homeworld.
-'real' Crystal Homeworld doesn't work.
-no balancing yet.
-Added all vanilla and AE Weapons, Drones, Augments and Crew.
-The Mod should now be somewhat playable. The Player starts in an easy Crystal Homeworld.
-'real' Crystal Homeworld doesn't work.
-no balancing yet.
v0.01 VERY EARLY TESTING:
-The Kestrel A is stripped to the bare minimum Systems and Crew
-The first Beacon lets you add up to 4 Weapons , 3 Drones and 1 Augment.
-No Systems and Crew yet
-The Kestrel A is stripped to the bare minimum Systems and Crew
-The first Beacon lets you add up to 4 Weapons , 3 Drones and 1 Augment.
-No Systems and Crew yet
68 comments
In order to unpack this file after download, please enter the following password: trainer.
For unpacking files we recommend using a free software - 7-Zip.
Unzip the contents of the archive, run the trainer as administrator, and then the game. During the game you will be able to use the following keys:
F1 -sets the amount of scrap 10,000
F2 -set the number of drones. to 999
F3 -set the number of missiles on 999
F4 – sets the amount of fuel on 999
F5 – sets power at 50
F6 – sets power weapons on 15
F7 -indestructible shell
F8 -blocking shields
F9 -crew in God mode
F10 -immediate weapon reload
F11 -instant loading FTL
Earn money by trading, carrying passengers, or completing missions. Endless sky star wars mod pc. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one.
F12 -unlimited enlargement of the number of nests
HOME -turns on the cheats
Unlimited Power Meme
Please Note!Trainer works with version 1.5.4 of the game.
Note: The cheats and tricks listed above may not necessarily work with your copy of the game. This is due to the fact that they generally work with a specific version of the game and after updating it or choosing another language they may (although do not have to) stop working or even malfunction.
Extra care should be taken with modifications, trainers, and other things that were not created by the game’s developers. In this case the possibility of malfunctioning or even damaging the game, which may necessitate reinstalling the game, is particularly high.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
FTL: Faster Than Light - v1.6.8 +11 Trainer | trainer | 579.7 KB | 10/9/2018 | 4.1K | 111 |
FTL: Faster Than Light - v1.5.4 +12 TRAINER | trainer | 258 KB | 4/18/2014 | 12.4K | 16 |
FTL: Faster Than Light - v1.5.10 L +13 TRAINER | trainer | 68.7 KB | 4/18/2014 | 2.5K | 7 |
FTL: Faster Than Light - Unlocker | trainer | 1.5 KB | 2/6/2013 | 2.2K | 6 |
FTL: Faster Than Light - v1.02.6 +6 Trainer | trainer | 397.7 KB | 12/6/2012 | 1.5K | 4 |
FTL: Faster Than Light - v1.03.3 +5 Trainer | trainer | 3.7 MB | 7/31/2013 | 1.9K | 2 |
FTL: Faster Than Light - +6 Trainer | trainer | 342.5 KB | 9/27/2012 | 1.8K | 2 |
FTL: Faster Than Light - v1.03.1 +8 Trainer | trainer | 3.4 MB | 2/6/2013 | 2.4K | 1 |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Really - please improve this is you have any method to, just toss my name in if you use the files - simple.
Donation Points system
This mod is not opted-in to receive Donation Points
The long-awaited Power/FTL revamp coming in 0.5.0 has finally gotten a little bit closer. (Hopefully; see below.)
Ftl Ship Mods
As with its predecessor, 0.5.0 is not something to simply release without any prior thought. In fact, this time the stakes are higher, as instead of simply adding a new game mechanic on top of what's already there, the revamp throws a lot of existing balancing out the window - some avoidably, some less so - in order to substitute its own.
It's not quite complete yet - my main reason for pushing it into alpha when 0.4.0 only had an open beta is to hopefully provoke a balancing pass or two from Alar, with or without further changes to the underlying system - and between the lack of balance and the fact that the default designs haven't been fully overhauled yet, I expect the eternally-broken AI has been even more thoroughly wrecked than it already was back in 0.4.0. (Unbelievable, right?) PvP and extensive sandbox usage may be required for testing until we can at least slightly unwreck that one.
Here's an outline of what's currently in:
- Starships now have local reserves of Power (not related to Energy!) and FTL Energy. They generate FTL Energy from a supply of FTL Crystals taken from the imperial reserves.
- With a Hyperdrive, when jumping several fleets at once, the game will tell you which fleet(s) don't have enough FTL, and how much FTL you need on average to perform the jump.
- Ships without Power will be unable to fire Power-dependent weapons such as railguns.. or, as these poor, doomed Void Rays show, lasers! (Protoss shipset not included. :P)
- New icons here and there add a little extra variety to the repetitive overuse of 'Supply Storage', 'Antimatter Generator', 'Control Computer', 'Crew Quarters'.. (Icons converted from Space Empires 5 assets.) Also not shown here, the old 'Artifact' icon is no longer in use. All the artifacts that were still using it now have their own thematically appropriate icons, just like all the others did since the mod's earliest days.
If the lack of testers during 0.4.0's overly long (5 months, to be exact) beta is any indication, I must be less than optimistic about the odds of 0.5.0 coming out this year, so.. better start testing, right, guys? ;)