For the Fallout demo location, see Scrapheap. |
Scrapyard
Site
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Segments
buildings
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factions
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creatures
Fallout 3 Dog Meat Location Youtube
Technical
cell name
Scrapyard
ScrapyardEntrance (entrance)
ScrapyardShack (shack)
ScrapyardEntrance (entrance)
ScrapyardShack (shack)
Maps
“I'm sorry I stole it. you deserve to have it back. Remember the old scrapyard, north of the Bethesda ruins? Look in the burned out bus in the northwest corner. Near an old red boxcar.”— John
The scrapyard is a salvage yard in the Capital Wasteland. Aside from heaps of junk vehicles, it is the place where Dogmeat (a possible companion) will first be encountered, fighting a small band of raiders. With the Contract Killer perk, the Littlehorn & Associatesoffice will also be found in a shack just inside the south facing entrance.
LayoutEdit
It is located south of Minefield and northeast of Vault 101, past the Potomac River. Specifically, it is almost exactly four squares north and three east of Vault 101.
Looping along the south side of the scrapyard is an elevated railway which, along with bordering roads, puts it in a makeshift depression. Even further south is simple geography sloping downwards into the river basin.
The scrapyard can be entered through several breaches in the southwest, west, or north sides or through multiple gates on the south side.
Notable lootEdit
Fallout 3 Location Map
- Near the side entrance steps of a bus in the northwestern part of the scrapyard there is an ammunition box named John's Treasure Box (see local map) containing Grognak the Barbarian, Guns and Bullets, and U.S. Army: 30 Handy Flamethrower Recipes. One must have a Lockpick skill of at least 75 to open the box. The other way to open it is to obtain John's key, which is available in a random encounter. The ammunition box can be difficult to see amongst the burnt-out husk of the bus. While standing in the wreckage, it is at the bottom of the small set of steps.
- Lying, Congressional Style is obtainable in the scrapyard office. The office will be open only if the Lone Wanderer has the Contract Killer perk.
- Northwest from the scrapyard, along the road across from a fenced-in power station, there is a skeleton in a chair with a Nuka-Cola Quantum. On top of the power line support structure inside the fence, on the side closest to the chair are some bottles arranged for target practice, including another Nuka-Cola Quantum which can be shot down.
NotesEdit
- There is a Brotherhood outcast patrol spawn point just outside the southern main gate.
- A 'Type B' random encounter is also located just outside the southern fence line near the main gate. The encounter will spawn by proceeding westward along the fence towards the edge of the scrapyard.
- Upon first entering the scrapyard, Dogmeat (a companion) will be heard fighting raiders towards the northeastern corner. Whether or not the raiders are dead by the time the player reaches them depends on how long the player takes to reach them. These raiders have a significantly lower amount of Hit Points than normal. Alongside the dead raiders will be a dead scavenger.
- If one tries to resurrect the dead scavenger using the console command resurrect, their head will explode immediately. Using the setessential command, one can make them survive this (sometimes grotesquely), but they will probably have no caps and only have a bottle of whiskey to sell (baseid 0006a776, refid 0007db9e).
- The sky crane platform isn't accessible except with console commands.
- Some cars do not explode when shot, probably due to the engine being removed. All buses (excluding broken ones) explode. Train carriages and the box carriage do not explode.
- The scrapyard office in the scrapyard is where the player character can sell ears to Daniel Littlehorn if they have the Contract Killer perk.
AppearancesEdit
Scrapyard appears only in Fallout 3.
BugsEdit
PCPlaystation 3Xbox 360 It is possible for Dogmeat's encounter with the raiders not to happen. This is easily resolved by fast-traveling to a different location and returning. [verified]
GalleryEdit
Location of John's treasure box in the scrapyard
Two Quantums at the power station northwest of scrapyard (one on the ridge)
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Fallout originally did not plan on having NPC followers at all. But the original game's designer figured out how to make a system work. Thus was born one of the franchise's most iconic characters.
Not only that, the original design of Fallout 3, by Black Isle, there were no plans to include Dogmeat. But Bethesda ultimately brought him back. It seems bizarre that they could have left out a dog companion, one of the most motionally fulfilling features of the original two games.
The Escapist's latest issue examines canines in gaming, and no such study would be complete without a discussion of Dogmeat, the unwaveringly faithful follower your Lone Wanderer picks up in all three Fallout titles. The game's creators never imagined how attached players would become to the dog, going to hell and back to keep him alive until the end of the game.
Junktown Dog
'Dogmeat was definitely inspired by The Road Warrior,' says Cain. 'Leonard Boyarsky, the art director .. had that movie running continuously in his office, and I think he remarked on several occasions that having a dog in the game would be really cool. [It's] why we wanted a dog in the first place.'
Many pieces of the Fallout games were inspired by The Road Warrior, from the opening 'newsreel' monologues (narrated by Ron Perlman of The City of Lost Children, another inspiration according to Cain) to the games' stylized leather armor and medical braces. One of the most vivid images from Bethesda Game Studios' Fallout 3, the latest installment in the series, is that of the Lone Wanderer with Dogmeat by his side, a mirror image of a scene from Mad Max. Even the breed is the same: Both are Blue Heelers, known for their loyalty, trainability and heterochromia (one blue eye, one brown eye).
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What isn't derived from The Road Warrior is Dogmeat's name; that likely comes from a scene in the 1975 film A Boy and His Dog where Vic (Don Johnson) refers to his mutt as 'Dogmeat.'
'A Boy and His Dog inspired Fallout on many levels, from underground communities of survivors to glowing mutants,' says Heinig. 'My understanding is that (Fallout designer) Scott Bennie settled on the name 'Dogmeat' for the character, and it's likely that he did pick that from the story in question.' Good thing, because according to Bennie, Dogmeat's original name was 'Dogs**t.'
In the original Fallout 3 (aka Van Buren), designed to near-completion by Black Isle, there were no plans to bring Dogmeat back, but fortunately for dog lovers he made it into Bethesda's version as a presumed descendant of the original dog who - according to the developers - perished in a 'force field accident.' Fallout 3's Dogmeat not only follows and defends you, but will fetch food, ammo and weapons (even boasting the curious but helpful ability to pilfer things from locked containers). When he goes missing, he can often be found waiting patiently outside Vault 101, perhaps inspired by the final scene from A Boy and His Dog where 'Dogmeat' waits outside a vault for his owner.
[..]
Dogmeat's unwavering devotion lets players 'Pet the Dog,' a fiction trope wherein a potentially despised character appears kinder by demonstrating a love for dogs: In Equilibrium, Cleric John Preston slaughters a dozen policemen to save a puppy; Discworld's Lord Vetinari (veterinary?) is an ex-assassin with dogs named Wuffles and Mr. Fusspot; even Richard Nixon had Checkers. In an uncaring wasteland where you can play a total psychopath if you so choose, Dogmeat is a moral compass: Though your needle might swing towards good or evil, his center always holds strong provided you protect him. If you don't, his death becomes a sad reminder of the consequences of reckless slaughter.
For many reasons, Dogmeat is arguably the most successful NPC companion ever, according to Chris Avellone, Level Designer for Fallout 2, creator of the Fallout Bible and Chief Creative Officer of Obsidian Entertainment, developer of Fallout: New Vegas.
'One, he doesn't talk, so the players can project a personality on to him,' says Avellone. 'Two, he's effective in combat .. and three, he's a dog that stays with you through thick-and-thin. I don't think there's a deeper 'awww' sentiment than people have in their hearts for their pets.'
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For the various caninecompanions throughout the Fallout series named 'Dogmeat', see Dogmeat. For the similarly named cuts of edible flesh, see Dog meat. |
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Dogmeat in Scrapheap |
It was the 'pet' of a traveller. When the traveller died, this damn dog just plopped its furry ass down on my doorstep and wouldn't leave. It's been there for days.
”— PhilDogmeat is a potential companion that can be found in Junktown in Fallout and at the Cafe of Broken Dreams in Fallout 2. He also appears in the Fallout demo, in a virtually identical role at Scrapheap.
- 2Interactions with the player character
- 2.1Fallout
Background[edit | edit source]
Dogmeat's origins before he became a pox upon Phil's house are shrouded in mystery. What is known is that he came to town with a leather-clad traveler that came from the eastern deadlands (or so he claimed). The traveler was tall, dark-haired with graying edges, wore black leather in the desert and carried a shotgun - in a word, he was the archetypal protagonist of a post-apocalyptic story. Unfortunately for him, when he tried to interfere with Gizmo's business, as protagonists are known to do, the crime boss had his thugs beat him up and throw him from the casino roof. The intimidation tactic turned into a killing, as the traveler broke his neck and died. Dogmeat didn't take to it too kindly and chose to vent his frustrations by laying claim to Phil's doorstep. The poor Junktowner and his partner had to sleep rough for over a month until the Vault Dweller arrived.[1]
Dogmeat adopted the Vault Dweller on December 30, 2161,[2] and as his loyal canine companion soldiered with him across the wasteland, surviving the encounter with the super mutants at the Necropolis that claimed Ian's life and helping him find the water chip. His luck ran out at the Mariposa Military Base on April 20, 2162, when a force field took his life.[3] The Vault Dweller never really recovered from the loss of his friend. In his words, he 'missed the dog'.[4]
Interactions with the player character[edit | edit source]
Fallout[edit | edit source]
Interactions overview[edit | edit source]
This character is a permanent party member. | |
This character is involved in quests. |
Companion[edit | edit source]
- To recruit Dogmeat, players have to solve Phil's Canine Conundrum by donning a leather jacket and approaching Dogmeat or giving him an iguana-on-a-stick. Once recruited, Dogmeat cannot be removed from the party, meaning players will have to resolve the rest of the combat by fighting (as any companions preclude using disguises at either the Cathedral or Mariposa).
- Despite being a dog, Dogmeat is a capable fighter. He can attack three times each turn and has a decent chance of knocking enemies down. He is also a low-priority target for enemies, allowing him to get several bites in. However, he only has a moderate amount of hit points and his natural armor is equivalent to just leather armor.
ts are equal to a regular human NPC, but since Dogmeat cannot be removed from the party via dialogue like Ian or Tycho, nor can he use weapons or any kind of drugs, his chances of surviving the endgame are low.
- His odds of survival can be improved with a steady diet of drugs. A cocktail of Psycho, Buffout, and Mentats, along with a steady supply of stimpaks and super stimpaks can see him through the worst engagements. Alternatively, the player can close him in a room or an elevator, as, being a dog, he cannot open doors.
Fallout 2[edit | edit source]
This character is a permanent party member. |
Companion[edit | edit source]
- Dogmeat can be recruited only at the special encounter, Café of Broken Dreams. As in Fallout, Dogmeat will join the party after being fed some iguana-on-a-stick. If the player has none, he will join after seeing the Vault 13 jumpsuit (simply removing armor in inventory). If the player attacks Dogmeat for some reason, Mel will appear and attack.
- In combat, Dogmeat is even more effective than the original. He has plenty of action points, allowing him to cover a lot of ground and make up to six attacks per turn. Coupled with improved AI and scripting, which allow the player to dismiss him or tell him to wait, he can safely make it through the game.
- As with the previous game, Dogmeat's survival can be ensured with a steady diet of hard drugs.
Behind the scenes[edit | edit source]
“I came up with the name 'Dogmeat'; this was originally Jake's [Hub] dog, and was originally named 'Dogshit' (toning it down was a good call in this case), then Tim or Chris applied it to the other, better pooch. :-)
.A deployment diagram in the models the physical deployment of on. To describe a, for example, a deployment diagram would show what hardware components ('nodes') exist (e.g., a, an, and a ), what software components ('artifacts') run on each node (e.g., ), and how the different pieces are connected (e.g., ).The nodes appear as boxes, and the artifacts allocated to each node appear as rectangles within the boxes. Tts software sequence diagram. Nodes may have subnodes, which appear as nested boxes.
”— Scott Bennie, Fallout Bible 7- Dogmeat is based on the canine companions from Mad Max 2 (aka The Road Warrior) and A Boy and His Dog. His general appearance (Australian Blue Heeler) is taken from Mad Max, while the name is taken from the latter movie, where it is used as an insult towards the psychic canine.
Bugs[edit | edit source]
“Fallout 3 Bobblehead Locations
The problem of Sulik, Vic, Goris, and Dogmeat not reaching Stage 6 isn't going to be fixed anytime soon, if at all. In order to better understand the issue, here's a brief description of what normally happens.
When you run Fallout 2, there is a function named partyMember_init that reads the party.txt file, and organizes the data it extracts from the file into a party member table. There is a record for each party member found in the file, and each record is 200 bytes long. Everything about your potential NPC allies is stored in this table, and afterward the engine will extract any information it needs directly from this table. This table is created before the initial Main Menu screen for Fallout 2 shows up.
The root of the problem lies in the fact that Stage 6 is really a misnomer - in fact, it should be considered Level 7 (Level 1 - Base PID, Level 2 - Stage 1 PID, Level 3 - Stage 2 PID, etc.). Apparently, for the original developers, they also made the conceptual error of really thinking that Stage 6 is Level 6, and they defined their data structure accordingly -- that is to say, there is only enough room for the PIDs of the first 5 stages.
Therefore, during game load, the engine reads the party.txt file, creates a data structure internally with the info, and thanks to boundary checking will only read the first 5 PIDs before hitting the end of the record. During level-up, the engine will consult the table it had made earlier, and will of course never been able to find the Stage 6 PID since it's not there.
”- The above explanation is provided by Haenlomal.
See also[edit | edit source]
Appearances[edit | edit source]
The first Dogmeat appears in Fallout and Fallout 2.
References
- ↑The Vault Dweller: '{110}{}{Where did it come from?}'
Phil: '{116}{}{It was the 'pet' of a traveller. When the traveller died, this damn dog just plopped its furry ass down on my doorstep and wouldn't leave. It's been there for days.}'
The Vault Dweller: '{118}{}{Who was this traveller?}'
Phil: '{120}{}{I don't know. Some guy. He came from the east, he said. Like anyone could get past the deadlands to the east. He ran afoul of Gizmo, trying to interfere with Gizmo's business.}'
'{121}{}{So, Gizmo had a couple of boys beat him up and throw him from the casino roof. The traveller broke his damnfool neck and died. The dog was pissed.}'
The Vault Dweller: '{122}{}{What did the traveller look like?}'
Phil: '{123}{}{Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a shotgun.}'
'{124}{}{He had some funny accent. The dog was his constant companion, followed him everywhere.}'
(PHIL.MSG) - ↑Fallout Bible 0: '2161 Dec 30 Vault Dweller recruits Dogmeat in Junktown.'
- ↑Fallout Bible 0: '2162 April 20 Vault Dweller destroys the Military Base. Dogmeat dies defending his master.'
- ↑Vault Dweller's memoirs
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Retrieved from 'https://fallout.gamepedia.com/index.php?title=Dogmeat_(Fallout)&oldid=2132282'
Where do you find Dogmeat? In the scrapyard. Where is the scrapyard? Northeast of Megaton.Dogmeat is the first follower you should get. He is great to have initially because it's an extra character to have fighting on your side and he spots enemies very quickly and lets you know by growling.
You can find dogmeat in the scrapyard fighting some peeps. Help him out and he will start following you and helping you out.
Dogmeat is great initially, but gets annoying after a while because he's always growling/panting and he always stands in front of you. So by the time I have another NPC, I usually tell Dogmeat to go back to Vault 101.
Dogmeat is not very strong and will require a lot of stimpaks to keep him alive. I suggest you make him invincible by using the technique I describe in my post 'How to make a follower invincible'
The scrapyard is here:
Click on the image to see it fullsized.
I suggest that you get Dogmeat as a follower in the beginning of the game and then you can choose whether you keep him or not.
Posted byLegion
3 years agoI was playing Fallout 3 last night and went to get Dogmeat. I haven't used him in a while so I went to the scrapyard and he's just there by himself for some reason I remembered talking to someone to get him. Some how we just know his name is Dogmeat. So my question is since both Boston and DC are relatively close and both 3 and 4 take place in 2277 is it possible for it to be the same dog? I think that you'll have side quests with Dogmeat in Fallout 4 and you learn his whole back story and what not then whether its because of the ending or just by chance you lose him and he spends his time wandering to find you. Then he finds the lone wanderer and joins him because the lone wanderer reminds Dogmeat of the Sole Survivor.
Thoughts?
21 comments